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Article Pattern Reference
Use the hero once, at the top, as the article's opening image.
Reference · 2026 · Pattern guide

How To Use The Editorial Toolkit A practical reference

This page shows how images, quotes, asides, and section breaks should be used in real articles rather than in isolation.

The first paragraph should do the real work. It needs to establish the article's argument, not merely introduce the game. That is why most of the presentation system exists to support clarity and rhythm rather than to show off components for their own sake.

Inline media should be used when it adds texture, evidence, or visual contrast. It should not appear just because you have an image handy.

Example inline image
Default inline image: use for artwork, screenshots, or scans that directly support the point being made.

Pull quotes work best when they distill the article's real claim. They should create breathing room and emphasis, not repeat filler. Use them rarely.

The component system should strengthen the argument of the piece, not become the argument.

Editorial rule

Asides are for useful context that would interrupt the main flow if left in the body. Translation notes, version notes, and small historical caveats are ideal.

Example wide image
Wide image: use sparingly when you want a more cinematic break in the page rhythm.

Section breaks should separate the article from its companion material. That includes the Continue box and sources. They are not decorations to scatter through the prose.

Continue

Play
  • Fan-translated ROM on Snes9x or Mesen-S.
Read
  • One strong critical overview.
  • One deeper retrospective if it adds genuine context.
Listen
  • A clean soundtrack upload or SPC set.
Watch
  • A no-commentary longplay or one excellent video essay.

Sources